It's taken about 2 1/2 years I estimate as I write this to complete the entire campaign. But I think the most important thing that we accomplished on this entire project was actually finishing it. We created a story around all of this, smothered it in classic, professional gameplay, and created some stylistic enviroments. In my opinion, the team has achieved just that, and then some. Our goal was simple: create a single player level with good gameplay and some simple story-telling. That project, Lumoria, led to some of the best single-player content ever making its way into the H:CE Community. Our goals, overtime, changed, and we started focusing on one project. While over the years the team has drastically changed, members have come and gone, we survived the ages. It was designed for a single purpose: to create good, Halo styled, maps with good gameplay. In August of 2008, a new mapping team was formed. Project Lumoria - The Complete Experience
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